OSIRIS was completed to fulfill HNR 499 credits at Grand
Valley State University’s Frederik Meijer Honors College.
As a former BMS 309 student at GVSU, I will be the first
to admit that the study resources for the bone unit were
lacking in some areas. For example, due to the fragility
and value of authentic human bones, it makes sense that
they were forbidden from leaving the classroom itself.
However, this left students to flounder in the anatomy
tutor lab with plastic bones, which often lacked the
necessary detail to thoroughly study specific
features.
OSIRIS fills an educational need.
There are other online resources available to students,
but the 3D bones in these programs are often sub-par, and
also lack appropriate detail. Any other relatively viable
programs are stuck behind paywalls, which any college
student will acknowledge is like pulling teeth (no pun
intended). These issues are further amplified in the wake
of the COVID-19 pandemic, where there is a genuine need
for precise at-home study tools.
GVSU makes OSIRIS Possible.
Grand Valley gives pre-med and pre-dental students an
amazing opportunity to get a head start on their anatomy
knowledge by being one of the few universities in Michigan
to offer a cadaver lab. This website aims to be a reliable
study tool for GVSU students taking any anatomy course,
but especially BMS 309.
The 3D Scanning/Modelling Process
The Scanner.
In order to create 3D scans of real bones, I used a
Creality Ferret 3D Scanner (Pictured Below).
Trial and Error.
It was quite a process to understand the quirks of the
Creality scanner. Some bones were too shiny or too small,
and the scanner couldn’t quite pick up on the fine
details. Printing out reference targets somewhat
alleviated the issue, but this project certainly tested
the upper limits of this scanner.
3D Model Development - Blender.
Pictured Below: A Blender window. After bones were
scanned, they were processed using Blender to smooth edges
and remove blemishes.
3D Model Development - ModelViewer.dev
Pictured Below: ModelViewer.dev. After Blender, I used
ModelViewer.dev to label each feature on the bone. A code
“snippet” was produced, which was inserted into the back
end of the website.
The Web Design Process
Acknowledgement
Special thanks to Kavin Venkat for giving me invaluable
guidance and assistance on the web design process.
The Front-End
Pictured Below: Teleporthq, the online tool used to
design the appearance/layout of the website. We could
download all the code for the website with the click of a
button when we were done, and could design templates to
use for every bone to keep everything consistent.
Organization
Pictured Below: A list of some of the files making up the
OSIRIS website. Each bone was put on a template page we
designed and an “A”(labeled) version and “B”(unlabeled)
version was made.
Web Hosting
Pictured Below: The Hosting panel. Once every bone was
accounted for, we used Hostinger to get the domain name
“osirisanatomy.com” and just uploaded every file into the
file manager.